GDstudio Releases
0.2.3 alpha
Latest
alpha July 17, 2026
  • Added a Tools menu under Project that hosts tool menu items registered by addons.
  • Added support for main-screen addons built with GDExtension, now they open as their own space.
  • Updated the saved layout to restore New Tabs and embedded sub-resource tabs across restarts.
  • Fixed navigation from error links and breakpoints to open correct script spaces.
  • Fixed Ctrl+S in a sub-resource tab opening Save As instead of saving the file that owns the resource.
  • Fixed resource links in the log not opening the resource in the inspector.
  • Fixed crashes when an addon accessed the script editor or inspector while no matching tab was open.
  • Fixed crashes related to TileMap/TileSet.
  • Fixed clicking a resource handled by an addon's main-screen editor in the inspector doing nothing.
  • Added sprite frames, tilesets, and themes as their own space.
  • Removed the sprite frames and theme tools now that they open as spaces.
  • Added a button in the Inspector to open a resource in a new space.
  • Added a Debug menu to the game toolbar that toggles collision shapes, paths, navigation, avoidance, and canvas redraw visualizations.
  • Added the ability to apply the Debug menu toggles to a running game live, without restarting it.
  • Refactored ObjectID to work lock-free on the main thread.
  • Fixed the New Inherited Scene item in the filesystem right-click menu not doing anything.
  • Fixed addons that register a dock not getting registered as an Addon Space.
  • Fixed the editor interface taking on the scene's environment.
  • Fixed instanced scenes with a Control root reporting a zero size when their position or size was read or set in _ready.
  • Fixed shader global textures not resolving until the project was reopened.
  • Fixed the resize cursor sticking at the border between panes.
  • Added support for the Debug Draw 3D addon, with support of multiple scenes open at once.
  • Fixed a crash and failed project setup when creating the first C# script in a project that had no C# code.
  • Fixed a crash when an addon or external editor requested a symbol or code navigation while no script was open.
  • Fixed a crash when editing shader global parameters in Project Settings.
  • Fixed a crash when an addon requested an editor overlay redraw with no matching editor open.

Added support for Godot 4.7. GDstudio now comes in two editions, for Godot 4.6.3 and Godot 4.7.

  • Fixed a crash when opening a panel in its own floating window after closing a scene tab.
  • Fixed addons hard-crashing the editor when they accessed the script editor or 3D snap settings from a tool menu, autoload, or plugin button.
  • Fixed the polygon editor failing to open with more than one scene open.
  • Fixed addon calls that read the inspector or open a script doing nothing when no matching tab was open.
0.1 alpha 929
alpha June 16, 2026
  • Fixed a crash on startup in projects with an addon that adds a button to the toolbar.
  • Fixed the editor relaunching into the same crash repeatedly when a crash happens during startup.
  • Added GDScript print() output to the Logs tab.
  • Added an unread indicator on the Logs tab when new errors or warnings arrive.
0.1 alpha 912
alpha June 15, 2026
  • Added a first-run setup that imports projects and editor settings from the Godot Editor installation.
  • Updated the engine base to 4.6.3.
  • Adjusted 3D gizmo updates to redraw deferred and coalesced instead of synchronously.
  • Added a cache that keeps recently closed scenes so they reopen without reloading.
  • Fixed addons that register bottom panels, 3D physics, gizmos, or custom node types so they work in the multi-scene editor.
  • Updated popups, menus, tooltips, and dialogs to a unified frosted-glass style.
  • Added the C# build action to the title bar.
  • Fixed 3D collision shape selection so clicking the shape body selects it, not only the wireframe outline.
  • Fixed the Shortcuts panel so all editor shortcuts register at startup and appear with no scene open.
  • Added persistence for open documentation tabs so they restore with the editor layout.
  • Fixed a crash when closing a scene while it was still loading.
  • Fixed 3D freelook getting stuck when two 3D views are open side by side.
  • Fixed a crash in the animation editor when an animation references a missing track.
0.1 alpha 556
alpha May 21, 2026
  • Layout system reworked. Detached windows now save and restore with the rest of your layout.
  • Fixed some 2D/3D shortcuts not working.
  • Fixed crashes related to the animation tool.
  • Fixed the recents panel not registering all recent openings.
  • Resource and scene loading is faster.
  • Variant parsing is faster.
0.1 alpha 444
alpha May 17, 2026
  • Undo/Redo system is redone, now completely space dependent. Fixed many bugs where one space could affect another.
  • Updated the core scaffolding to use memory safe concepts and handlers.
0.1 alpha 234
alpha May 16, 2026
  • Audio stream nodes no longer crash the editor.
  • Reloading a scene with unsaved changes prompts before discarding them.
  • Imported scenes show the read-only banner in the inspector again.
0.1 alpha 219
alpha May 16, 2026
  • Addon plugins now properly add custom menus to the editor.
  • Addons no longer crash GDstudio.
  • EditorPlugins reworked: multiple scenes can now use the same addon menus.
  • Regrouped filesystem toolbar controls to put them closer to where you'd expect them.
  • Fixed shortcuts being in conflict when more than one space is shown, now only active space does the shortcuts.
  • Selecting Camera3D now correctly shows the Preview checkbox in the 3D viewports.
  • New nodes appear in the scene tree immediately, instead of waiting for a save.
  • Detaching spaces is now disabled if Multi-window is disabled.
0.1 alpha 92
alpha May 8, 2026
  • The + button on any pane opens a welcome tab. Picking a recent project, scene, script, or resource from welcome swaps the welcome tab for what you opened.
  • Welcome shows your starred and recent files.
  • New "Open Recent File" submenu next to "Open Recent Project".
  • Ctrl+Shift+T reopens the most recently closed tab. Works for scenes, scripts, and help pages.
  • The active drawer tab now has a soft card backdrop so the open panel reads at a glance.
  • The drawer opens itself when something focuses a panel inside it (Show in FileSystem, Find in Files results, and so on), and remembers which tab you had open across closes.
  • Resource editor flips to a vertical preview-on-top layout when the pane gets narrow.
  • Saving a brand-new resource opens the file dialog instead of silently failing.
  • A freshly-saved scene can be picked as the project's main scene without needing a project reload.
  • Recents, dialog positions, debug toggles, and animation snap settings persist across editor sessions.
  • Files added or changed outside the editor appear in the FileSystem dock automatically.
  • Scene thumbnails are back: 2D and 3D scenes capture from the active viewport on save.
  • Fix a crash when editing the same scene in both 2D and 3D side by side and toggling visibility, lock, group, or reparent.
  • Fix layout for 2D scenes opened into a non-active pane: full-rect controls now use the project resolution.
  • Fix the split dragger between LEFT or TOP zone panes being unresizable.
  • Fix a crash when the debugger camera-override fires before any scene-edit space is focused.
  • Fix a crash during initial filesystem scan in projects with in-editor autoloads.
0.1 alpha 18
alpha May 5, 2026
  • The scene tree scrolls to your selection when you jump to a node from filesystem, search, or another space.
  • Physics and navigation pause while you're editing.
  • Closing a space while it was still loading no longer crashes the editor.
0.1 alpha 2
alpha May 5, 2026

First public release.

  • Multi-space editor. Keep as many scenes, resource editors, settings panels, audio buses, and run/debug surfaces open as you want, side by side in the same session. Each one remembers its own selection, undo history, and dock arrangement.
  • Split your layout. Any pane splits horizontally or vertically into more panes, in any combination. Drag the seam between two panes to resize. Your layout persists across sessions.
  • Drawer. A collapsible strip on the side holds the filesystem, log, and other auxiliary panels, out of the way until you reach for them.
  • Crash reports and feedback. If the editor crashes, a report uploads automatically with version and recent log so the issue can be looked at without you filing anything. A feedback panel lives in the editor for everything else you want to say.