Give each asset its own attention.
Two scenes side by side, a material next to them, a shader next to that. Today the material is a strip in the inspector and the shader is a panel at the bottom. Here each one opens as its own space, with the whole pane and its own inspector.
Build layouts for your features.
Every morning you rebuild the same set of windows for the thing you are working on. Set it up once as a layout, one per feature, and switch between them without closing anything.
Everything is faster.
You wait for the editor, then you wait for the scene. Watch the same project open in both.
Another tool for Godot development.
GDstudio opens the project you already have. Same folder, same scenes, the same assets. Nothing is converted and nothing is locked in.
Compatibility is the rule. Everything Godot Editor writes, GDstudio reads. Switch between them any day and everything is where you left it.
Got questions?
The FAQ answers the usual ones: what GDstudio is, how compatible it is with your project, why it is closed source, and what alpha means in practice. Anything else, ask on Discord.
Want to sponsor the project?
You can support the work on Ko-fi. If you would like to sponsor GDstudio in a bigger way, or you want to use it in your game studio, contact me by email or on Discord.
Ready to try it?
Download it and open your own project.
Download the free alpha